Sign in
wishvane

How many copies did UBOAT sell?

Estimated copies sold
≈ 645k–1.0M
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
from 27k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left UBOAT out and predicted the genre from its 8 similar games. Every figure here, including UBOAT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 135k–231k
best case 7.0M (World of Warships)
The Naval genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 135k–231k copies
≈ $781k–$2.8M after Steam's cut
from ~3k reviews
Best case
≈ 5.4M–8.7M copies
World of Warships
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Naval (6 of 8) and Naval Combat (6 of 8).
The winners
Winners here lead with Naval Combat + Co-op, priced around $27. The breakout hits carry Free to Play + Action + Tactical; a typical game here doesn't.
The era
The games you compared span 2006 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Ultimate Admiral: Dreadnoughts
2023
Est. copies
≈ 190k–308k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$34.99
8k reviews
Mixed
Naval CombatNaval
Silent Hunter® III
2008
Est. copies
≈ 136k–220k
SteamSpy 200k–500k
Est. revenue
$372k–$1.0M after Steam's cut $677k–$1.5M before the cut
$9.99
3k reviews
Very Positive
Naval CombatSimulation
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
60x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
DEFCON
2006
Est. copies
≈ 225k–365k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$11.99
4k reviews
Very Positive
TacticalPvP
Battlestations Pacific
2009
Est. copies
≈ 135k–219k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
World War IIStrategy
Wolfpack
2019
Est. copies
≈ 60k–97k
SteamSpy 50k–100k
Est. revenue
$576k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$34.99
2k reviews
Very Positive
SimulationNaval Combat
Cold Waters
2017
Est. copies
≈ 163k–264k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$39.99
5k reviews
Very Positive
SimulationNaval Combat
NavalArt
2018
Est. copies
≈ 71k–116k
SteamSpy 50k–100k
Est. revenue
$373k–$1.0M after Steam's cut $678k–$1.5M before the cut
$18.99
2k reviews
Very Positive
Early AccessSandbox

Sizing up your own game? See what its genre can realistically do before you build it.