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How many copies did LUL inc. sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
from 108 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid LUL inc. and predicted how it would do from its 8 similar games. Every figure here, including LUL inc.'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.5M–3.9M
best case 5.2M (Goat Simulator)
Games like LUL inc.

A typical game among these

≈ 2.5M–3.9M copies

≈ $19.3M–$22.9M after Steam's cut

from ~44k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Goat Simulator at ≈ 3.9M–6.4M copies, ≈ $10.8M–$29.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 53 reviews in their first month; the range was 32 to 729.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Hand-drawn (6 of 8) and Fighting (3 of 8).
The winners
Winners here lead with Simulation + Comedy, priced around $10.
When they shipped
The similar games span 2013 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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FightingPvP

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