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How many copies did VR Async Balls sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid VR Async Balls and predicted how it would do from its 8 similar games. Every figure here, including VR Async Balls's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 22k–77k
best case 1.8M (Assetto Corsa Competizione)
Games like VR Async Balls

A typical game among these

≈ 22k–77k copies

≈ $155k–$894k after Steam's cut

from ~776 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Assetto Corsa Competizione at ≈ 1.4M–2.3M copies, ≈ $15.4M–$41.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $30. The breakout hits carry Automobile Sim + Driving + Racing; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2019. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Holopoint
2016
Est. copies
≈ 29k–47k
SteamSpy 50k–100k
Est. revenue
$88k–$237k after Steam's cut $160k–$365k before Steam's cut
$10.99
702 reviews
Very Positive
SportsVR
Eleven Table Tennis
2016
Est. copies
≈ 136k–221k
4.2x vs typical
SteamSpy 200k–500k
Est. revenue
$748k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$19.99
3k reviews
Very Positive
SportsSimulation
Premium Bowling
2019
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$77k–$208k after Steam's cut $140k–$320k before Steam's cut
$19.99
488 reviews
Very Positive
SportsSimulation
Assetto Corsa Competizione
2019
Est. copies
≈ 1.4M–2.3M
63x vs typical
SteamSpy 1M–2M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before Steam's cut
$39.99
49k reviews
Very Positive
RacingAutomobile Sim
DiRT Rally 2.0
2019
Est. copies
≈ 1.4M–2.3M
63x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$19.99
49k reviews
Very Positive
RacingAutomobile Sim
Racket Fury: Table Tennis VR
2017
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$83k–$223k after Steam's cut $151k–$343k before Steam's cut
$29.99
292 reviews
Very Positive
CasualSports
eSail Sailing Simulator
2019
Est. copies
≈ 24k–40k
SteamSpy 20k–50k
Est. revenue
$256k–$688k after Steam's cut $465k–$1.1M before Steam's cut
$37.99
850 reviews
Very Positive
SimulationSports
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–111k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$29.99
2k reviews
Mostly Positive
VRBoxing

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