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How many copies did My Gaming Club sell?

Estimated copies sold
≈ 21k–34k
from 843 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid My Gaming Club and predicted how it would do from its 8 similar games. Every figure here, including My Gaming Club's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 438k–1.7M
best case 1.9M (WorldBox - God Simulator)
Games like My Gaming Club

A typical game among these

≈ 438k–1.7M copies

≈ $4.2M–$18.1M after Steam's cut

from ~24k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: WorldBox - God Simulator at ≈ 1.4M–2.3M copies, ≈ $7.8M–$20.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 3k to 18k.
The genre you'd be entering
These games
The similar games share Life Sim (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Sandbox + God Game, priced around $20.
When they shipped
The similar games span 2011 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$20.9M after Steam's cut $14.1M–$32.1M before Steam's cut
$19.99
57k reviews
Overwhelmingly Positive
SandboxGod Game
Two Point Museum
2025
Est. copies
≈ 335k–545k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$29.99
14k reviews
Overwhelmingly Positive
SimulationCasual
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.4M before Steam's cut
$19.99
34k reviews
Very Positive
Life SimSimulation
inZOI
2025
Est. copies
≈ 824k–1.3M
SteamSpy 1M–2M
Est. revenue
$9.1M–$24.4M after Steam's cut $16.5M–$37.5M before Steam's cut
$39.99
33k reviews
Mostly Positive
Life SimCharacter Customization
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Cash Cleaner Simulator
2025
Est. copies
≈ 200k–325k
SteamSpy 100k–200k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before Steam's cut
$19.99
8k reviews
Very Positive
Life SimManagement
Internet Cafe Simulator 2
2022
Est. copies
≈ 328k–533k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
$19.99
13k reviews
Mostly Positive
Nobody - The Turnaround
2022
Est. copies
≈ 355k–576k
SteamSpy 1M–2M
Est. revenue
Free
Free
14k reviews
Mixed
Early AccessLife Sim

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