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How many copies did Space Prison sell?

Estimated copies sold
≈ 7k–12k
$40k–$108k after Steam's cut $73k–$167k before Steam's cut
from 296 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Prison and predicted how it would do from its 8 similar games. Every figure here, including Space Prison's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 317–4k
best case 16k (Capes)
Games like Space Prison

A typical game among these

≈ 317–4k copies

≈ $2k–$23k after Steam's cut

from ~18 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Capes at ≈ 13k–20k copies, ≈ $138k–$371k after Steam's cut.

What their first month looked like
The games that made it here had under 279 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Strategy RPG (7 of 8) and Turn-Based Strategy (7 of 8).
The winners
Winners here lead with Turn-Based Tactics + Superhero, priced around $40.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.