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wishvane

How many copies did Wandering Sword sell?

Estimated copies sold
≈ 1.0M–1.7M
$7.1M–$19.2M after Steam's cut $13.0M–$29.6M before the cut
from 43k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wandering Sword out and predicted the genre from its 8 similar games. Every figure here, including Wandering Sword's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 102k–137k
best case 782k (Hero's Adventure: Road to Passion)
The Martial Arts genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 102k–137k copies
≈ $293k–$889k after Steam's cut
from ~4k reviews
Best case
≈ 596k–969k copies
Hero's Adventure: Road to Passion · ≈ $2.9M–$7.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Martial Arts (5 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Martial Arts + Open World, priced around $18. The breakout hits carry Open World + Strategy + Indie; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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6.8x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.