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How many copies did Lucky Pikinini - Super Incursion sell?

Estimated copies sold
≈ 174–282
$95–$255 after Steam's cut $173–$393 before Steam's cut
from 7 reviews (7 user reviews)
Only 7 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lucky Pikinini - Super Incursion and predicted how it would do from its 8 similar games. Every figure here, including Lucky Pikinini - Super Incursion's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 31k–115k
best case 3.6M (The Last of Us™ Part I)
Games like Lucky Pikinini - Super Incursion

A typical game among these

≈ 31k–115k copies

≈ $137k–$591k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: The Last of Us™ Part I at ≈ 2.7M–4.4M copies, ≈ $45.1M–$121.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 478 to 28k.
The genre you'd be entering
These games
The similar games share Post-apocalyptic (6 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Third-Person Shooter, priced around $50. The breakout hits carry Third-Person Shooter + Story Rich + Horror; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sexual ContentNudity

Sizing up your own game? See how many copies games in its genre usually sell before you build it.