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How many copies did Fantasy of Caocao 2 sell?

Estimated copies sold
≈ 9k–15k
$23k–$61k after Steam's cut $42k–$94k before the cut
from 385 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fantasy of Caocao 2 out and predicted the genre from its 8 similar games. Every figure here, including Fantasy of Caocao 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 231k–775k
best case 6.2M (Balatro)
The Card Game genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 231k–775k copies
≈ $2.0M–$10.1M after Steam's cut
from ~9k reviews
Best case
≈ 4.7M–7.6M copies
Balatro · ≈ $19.4M–$52.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Card Battler (6 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15. The breakout hits carry Singleplayer + Roguelike Deckbuilder + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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22x vs typical
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SuperheroTurn-Based Tactics
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Card BattlerRogue-lite
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Card BattlerDeckbuilding

Sizing up your own game? See what its genre can realistically do before you build it.