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How many copies did Yao-Guai Hunter sell?

Estimated copies sold
≈ 58k–94k
$270k–$726k after Steam's cut $491k–$1.1M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Yao-Guai Hunter and predicted how it would do from its 8 similar games. Every figure here, including Yao-Guai Hunter's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 323k–539k
best case 8.3M (Slay the Spire)
Games like Yao-Guai Hunter

A typical game among these

≈ 323k–539k copies

≈ $2.3M–$4.1M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.3M copies, ≈ $43.5M–$116.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 4k to 21k.
The genre you'd be entering
These games
The similar games share Card Game (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $20. The breakout hits carry Singleplayer + Deckbuilding + Pixel Graphics; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

9 Kings
2025
Est. copies
≈ 580k–942k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$19.99
23k reviews
Very Positive
StrategyRogue-like
Slay the Spire
2019
Est. copies
≈ 6.3M–10.3M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$43.5M–$116.9M after Steam's cut $79.0M–$179.8M before Steam's cut
$24.99
220k reviews
Overwhelmingly Positive
Across the Obelisk
2022
Est. copies
≈ 326k–529k
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Cultist Simulator
2018
Est. copies
≈ 433k–704k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Dicey Dungeons
2019
Est. copies
≈ 343k–558k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Balatro
2024
Est. copies
≈ 5.0M–8.1M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$20.5M–$55.0M after Steam's cut $37.2M–$84.7M before Steam's cut
$14.99
200k reviews
Overwhelmingly Positive
Wildfrost
2023
Est. copies
≈ 220k–357k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before Steam's cut
$19.99
9k reviews
Very Positive
Card BattlerDifficult
Gordian Quest
2022
Est. copies
≈ 150k–244k
SteamSpy 200k–500k
Est. revenue
$827k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$19.99
6k reviews
Very Positive
RPGCard Game

Sizing up your own game? See how many copies games in its genre usually sell before you build it.