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wishvane

How many copies did Yao-Guai Hunter sell?

Estimated copies sold
≈ 55k–90k
$258k–$695k after Steam's cut $470k–$1.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Yao-Guai Hunter out and predicted the genre from its 8 similar games. Every figure here, including Yao-Guai Hunter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 310k–530k
best case 8.2M (Slay the Spire)
The Card Game genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 310k–530k copies
≈ $2.2M–$4.0M after Steam's cut
from ~12k reviews
Best case
≈ 6.2M–10.1M copies
Slay the Spire · ≈ $42.8M–$115.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Card Game (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $20. The breakout hits carry Singleplayer + Deckbuilding + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

9 Kings
2025
Est. copies
≈ 539k–876k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before the cut
$19.99
22k reviews
Very Positive
StrategyRogue-like
Slay the Spire
2019
Est. copies
≈ 6.2M–10.1M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$42.8M–$115.2M after Steam's cut $77.9M–$177.2M before the cut
$24.99
216k reviews
Overwhelmingly Positive
Across the Obelisk
2022
Est. copies
≈ 312k–507k
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Cultist Simulator
2018
Est. copies
≈ 426k–692k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Dicey Dungeons
2019
Est. copies
≈ 338k–549k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
Balatro
2024
Est. copies
≈ 4.7M–7.6M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$19.3M–$51.9M after Steam's cut $35.1M–$79.9M before the cut
$14.99
195k reviews
Overwhelmingly Positive
Wildfrost
2023
Est. copies
≈ 211k–342k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
9k reviews
Very Positive
Card BattlerDifficult
Gordian Quest
2022
Est. copies
≈ 144k–234k
SteamSpy 200k–500k
Est. revenue
$791k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$19.99
6k reviews
Very Positive
RPGCard Game

Sizing up your own game? See what its genre can realistically do before you build it.