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How many copies did Pocket Stables sell?

Estimated copies sold
≈ 5k–9k
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
from 212 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pocket Stables and predicted how it would do from its 8 similar games. Every figure here, including Pocket Stables's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.8M–9.4M
best case 9.9M (Forza Horizon 4)
Games like Pocket Stables

A typical game among these

≈ 1.8M–9.4M copies

≈ $27.0M–$85.9M after Steam's cut

from ~95k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Forza Horizon 4 at ≈ 7.5M–12.2M copies.

What their first month looked like
About half the games that made it here had over 17k reviews in their first month; the range was 6k to 42k.
The genre you'd be entering
These games
The similar games share Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Open World.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.8M–15.9M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
$19.99
175k reviews
Very Positive
RacingAutomobile Sim
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.4M–$38.6M after Steam's cut $26.1M–$59.4M before Steam's cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Forza Horizon 4
2021
Est. copies
≈ 7.5M–12.2M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
303k reviews
Very Positive
RacingOpen World
Forza Horizon 5
2021
Est. copies
≈ 7.0M–11.4M
3.0x vs typical
SteamSpy 5M–10M
Est. revenue
$115.3M–$310.1M after Steam's cut $209.7M–$477.1M before Steam's cut
$59.99
282k reviews
Very Positive
RacingOpen World
F1® 2020
2020
Est. copies
≈ 990k–1.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Assetto Corsa Competizione
2019
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before Steam's cut
$39.99
49k reviews
Very Positive
RacingAutomobile Sim
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.2M after Steam's cut $45.5M–$103.4M before Steam's cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
DiRT Rally 2.0
2019
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$19.99
49k reviews
Very Positive
RacingAutomobile Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.