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How many copies did Automoji sell?

Estimated copies sold
≈ 149–242
$205–$549 after Steam's cut $372–$845 before Steam's cut
from 6 reviews (6 user reviews)
Only 6 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Automoji and predicted how it would do from its 8 similar games. Every figure here, including Automoji's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 18k–92k
best case 224k (Yi Xian: The Cultivation Card Game)
Games like Automoji

A typical game among these

≈ 18k–92k copies

≈ $74k–$453k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Yi Xian: The Cultivation Card Game at ≈ 171k–278k copies.

What their first month looked like
About half the games that made it here had over 753 reviews in their first month; the range was 294 to 4k.
The genre you'd be entering
These games
The similar games share Card Battler (7 of 8) and Turn-Based Tactics (5 of 8).
The winners
Winners here lead with Card Battler + Turn-Based Tactics.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyRogue-like

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