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How many copies did TAGLINE sell?

Estimated copies sold
≈ 1k–2k
$4k–$11k after Steam's cut $7k–$17k before the cut
from 61 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left TAGLINE out and predicted the genre from its 8 similar games. Every figure here, including TAGLINE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 242k–863k
best case 1.6M (One-armed robber)
The First-Person genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 242k–863k copies
≈ $835k–$3.3M after Steam's cut
from ~12k reviews
Best case
≈ 1.2M–2.0M copies
One-armed robber
The genre you'd be entering
The launch
The games that made it here had roughly 965 to 2k reviews in their first month.
Your set
Your set clusters on First-Person (4 of 8) and FPS (4 of 8).
The winners
Winners here lead with Heist + Co-op.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SimulationOnline Co-Op

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