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wishvane

How many copies did GoreBox sell?

Estimated copies sold
≈ 581k–944k
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
from 24k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GoreBox out and predicted the genre from its 8 similar games. Every figure here, including GoreBox's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–4.4M
best case 27.1M (The Forest)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.5M–4.4M copies
≈ $26.5M–$44.8M after Steam's cut
from ~87k reviews
Best case
≈ 20.6M–33.5M copies
The Forest · ≈ $113.4M–$304.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $15. The breakout hits carry Physics + Blood + 2D; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 2M–5M
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SurvivalOpen World
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Est. copies
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2019
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≈ 9.1M–14.8M
3.6x vs typical
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315k reviews
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SandboxGore
POSTAL 2
2012
Est. copies
≈ 7.1M–11.5M
1.6x vs typical
SteamSpy 5M–10M
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Free to PlayBattle Royale
The Forest
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Est. copies
≈ 20.6M–33.5M
7.8x vs typical
SteamSpy 20M–50M
Est. revenue
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Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
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VRSwordplay
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Est. copies
≈ 2.3M–3.7M
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StealthAssassin

Sizing up your own game? See what its genre can realistically do before you build it.