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How many copies did SIMULACRA 3 sell?

Estimated copies sold
≈ 9k–15k
$25k–$67k after Steam's cut $45k–$103k before Steam's cut
from 367 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SIMULACRA 3 and predicted how it would do from its 8 similar games. Every figure here, including SIMULACRA 3's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 24k–35k
best case 349k (No Case Should Remain Unsolved)
Games like SIMULACRA 3

A typical game among these

≈ 24k–35k copies

≈ $53k–$124k after Steam's cut

from ~769 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: No Case Should Remain Unsolved at ≈ 266k–433k copies, ≈ $512k–$1.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 508 reviews in their first month; the range was 296 to 3k.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and Immersive Sim (6 of 8).
The winners
Winners here lead with Investigation + Puzzle, priced around $10. The breakout hits carry Investigation + Conspiracy + Story Rich; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FMVDating Sim

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