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How many copies did Superscout sell?

Estimated copies sold
≈ 18k–30k
$91k–$243k after Steam's cut $165k–$375k before Steam's cut
from 738 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Superscout and predicted how it would do from its 8 similar games. Every figure here, including Superscout's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 38k–40k
best case 293k (Knowledge, or know Lady)
Games like Superscout

A typical game among these

≈ 38k–40k copies

≈ $153k–$204k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Knowledge, or know Lady at ≈ 223k–362k copies, ≈ $429k–$1.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 658 to 4k.
The genre you'd be entering
These games
The similar games share Dating Sim (8 of 8) and FMV (8 of 8).
The winners
Winners here lead with Dating Sim + FMV, priced around $12. The breakout hits carry Visual Novel + Sexual Content; a typical game here doesn't.
When they shipped
8 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Knowledge, or know Lady
2024
Est. copies
≈ 223k–362k
7.5x vs typical
SteamSpy 200k–500k
Est. revenue
$429k–$1.2M after Steam's cut $779k–$1.8M before Steam's cut
$6.99
9k reviews
Overwhelmingly Positive
Sexual ContentDating Sim
Game of Fate: Chasing Through Time
2024
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$85k–$228k after Steam's cut $154k–$350k before Steam's cut
$10.99
1k reviews
Very Positive
FMVDating Sim
Five Hearts Under One Roof
2024
Est. copies
≈ 173k–281k
5.8x vs typical
SteamSpy 100k–200k
Est. revenue
$949k–$2.6M after Steam's cut $1.7M–$3.9M before Steam's cut
$19.99
7k reviews
Very Positive
Sexual ContentDating Sim
恋爱单选题
2024
Est. copies
≈ 62k–100k
2.1x vs typical
SteamSpy 50k–100k
Est. revenue
$186k–$501k after Steam's cut $339k–$771k before Steam's cut
$10.99
2k reviews
Very Positive
Dating SimSimulation
Tomorrow's Love Puzzle
2024
Est. copies
≈ 30k–48k
SteamSpy 50k–100k
Est. revenue
$82k–$220k after Steam's cut $149k–$338k before Steam's cut
$9.99
1k reviews
Mixed
Dating SimImmersive Sim
咸鱼殿下 / My journey
2025
Est. copies
≈ 52k–85k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$172k–$463k after Steam's cut $313k–$712k before Steam's cut
$11.99
2k reviews
Very Positive
FMVDating Sim
Game of Fate 2: A Century's Promise
2025
Est. copies
≈ 31k–50k
SteamSpy 20k–50k
Est. revenue
$136k–$367k after Steam's cut $248k–$564k before Steam's cut
$15.99
1k reviews
Mostly Positive
FMVDating Sim
Hello Love: 18 Again
2025
Est. copies
≈ 58k–95k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$321k–$864k after Steam's cut $584k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
FMVCinematic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.