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How many copies did Horticular: Build a Garden, Attract Wildlife sell?

Estimated copies sold
≈ 10k–16k
$54k–$146k after Steam's cut $99k–$224k before the cut
from 411 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Horticular: Build a Garden, Attract Wildlife out and predicted the genre from its 8 similar games. Every figure here, including Horticular: Build a Garden, Attract Wildlife's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 157k–208k
best case 53.8M (Stardew Valley)
The Life Sim genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 157k–208k copies
≈ $828k–$1.8M after Steam's cut
from ~5k reviews
Best case
≈ 41.0M–66.6M copies
Stardew Valley · ≈ $169.0M–$454.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Life Sim (7 of 8) and Farming Sim (6 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $25. The breakout hits carry Farming Sim + Relaxing; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.