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How many copies did Horticular: Build a Garden, Attract Wildlife sell?

Estimated copies sold
≈ 10k–17k
$58k–$155k after Steam's cut $105k–$238k before Steam's cut
from 422 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Horticular: Build a Garden, Attract Wildlife and predicted how it would do from its 8 similar games. Every figure here, including Horticular: Build a Garden, Attract Wildlife's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 168k–197k
best case 57.1M (Stardew Valley)
Games like Horticular: Build a Garden, Attract Wildlife

A typical game among these

≈ 168k–197k copies

≈ $870k–$1.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 24k.
The genre you'd be entering
These games
The similar games share Life Sim (7 of 8) and Farming Sim (6 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $25. The breakout hits carry Farming Sim + Relaxing; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 690k–1.1M
5.0x vs typical
SteamSpy 500k–1M
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$29.99
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Farming SimLife Sim
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SimulationOnline Co-Op
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2020
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≈ 169k–275k
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$699k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
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My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
7.9x vs typical
SteamSpy 1M–2M
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$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
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Life SimRPG
Immortal Life
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Est. copies
≈ 108k–176k
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AgricultureFarming Sim
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
187x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
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STORY OF SEASONS: Friends of Mineral Town
2020
Est. copies
≈ 143k–233k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before Steam's cut
$39.99
6k reviews
Very Positive
Dinkum
2025
Est. copies
≈ 725k–1.2M
5.2x vs typical
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.5M before Steam's cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture

Sizing up your own game? See how many copies games in its genre usually sell before you build it.