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How many copies did Touhou: Dreamland of Infinity sell?

Estimated copies sold
≈ 3k–4k
$14k–$38k after Steam's cut $26k–$59k before Steam's cut
from 105 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Touhou: Dreamland of Infinity and predicted how it would do from its 8 similar games. Every figure here, including Touhou: Dreamland of Infinity's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 14k–78k
best case 1.2M (Loop Hero)
Games like Touhou: Dreamland of Infinity

A typical game among these

≈ 14k–78k copies

≈ $101k–$461k after Steam's cut

from ~506 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Loop Hero at ≈ 907k–1.5M copies, ≈ $3.7M–$10.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 704 reviews in their first month; the range was 43 to 15k.
The genre you'd be entering
These games
The similar games share Deckbuilding (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15. The breakout hits carry Resource Management + Pixel Graphics + Indie; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.