Sign in
wishvane

How many copies did Sol Cesto sell?

Estimated copies sold
≈ 129k–209k
$495k–$1.3M after Steam's cut $901k–$2.0M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sol Cesto and predicted how it would do from its 8 similar games. Every figure here, including Sol Cesto's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 71k–367k
best case 732k (Dome Keeper)
Games like Sol Cesto

A typical game among these

≈ 71k–367k copies

≈ $444k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dome Keeper at ≈ 558k–906k copies, ≈ $2.8M–$7.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 3k.
The genre you'd be entering
These games
The similar games share Rogue-like (7 of 8) and Dungeon Crawler (5 of 8).
The winners
Winners here lead with Post-apocalyptic + Rogue-like, priced around $18. The breakout hits carry Singleplayer + Post-apocalyptic + Action; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tangledeep
2018
Est. copies
≈ 45k–74k
SteamSpy 20k–50k
Est. revenue
$187k–$502k after Steam's cut $339k–$772k before Steam's cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
Crown Trick
2020
Est. copies
≈ 134k–217k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$735k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$19.99
5k reviews
Very Positive
Rogue-likeTurn-Based Combat
Legend of Grimrock
2012
Est. copies
≈ 426k–692k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$14.99
7k reviews
Very Positive
Tales of Maj'Eyal
2013
Est. copies
≈ 471k–766k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$906k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
LONESTAR
2025
Est. copies
≈ 61k–99k
SteamSpy 50k–100k
Est. revenue
$217k–$583k after Steam's cut $394k–$896k before Steam's cut
$12.99
2k reviews
Very Positive
Rogue-likeStrategy
Despot's Game: Dystopian Battle Simulator
2022
Est. copies
≈ 83k–135k
SteamSpy 100k–200k
Est. revenue
$458k–$1.2M after Steam's cut $833k–$1.9M before Steam's cut
$19.99
3k reviews
Very Positive
Auto BattlerPixel Graphics
Dome Keeper
2022
Est. copies
≈ 558k–906k
6.7x vs typical
SteamSpy 2M–5M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Hadean Tactics
2023
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$264k–$711k after Steam's cut $481k–$1.1M before Steam's cut
$19.99
2k reviews
Very Positive
Roguelike DeckbuilderAuto Battler

Sizing up your own game? See how many copies games in its genre usually sell before you build it.