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How many copies did Melon Dusk sell?

Estimated copies sold
≈ 744–1k
$407–$1k after Steam's cut $740–$2k before Steam's cut
from 30 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Melon Dusk and predicted how it would do from its 8 similar games. Every figure here, including Melon Dusk's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 27k–66k
best case 261k (Vigor)
Games like Melon Dusk

A typical game among these

≈ 27k–66k copies

≈ $221k–$415k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Vigor at ≈ 199k–324k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 616 reviews in their first month; the range was 67 to 4k.
The genre you'd be entering
These games
The similar games share Shooter (6 of 8) and FPS (5 of 8).
The winners
Winners here lead with Looter Shooter + Post-apocalyptic. The breakout hits carry Multiplayer + PvP + Post-apocalyptic; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.