Sign in
wishvane

How many copies did The Jelly Adventure sell?

Estimated copies sold
≈ 372–605
$408–$1k after Steam's cut $742–$2k before Steam's cut
from 15 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Jelly Adventure and predicted how it would do from its 8 similar games. Every figure here, including The Jelly Adventure's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 25k–98k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like The Jelly Adventure

A typical game among these

≈ 25k–98k copies

≈ $220k–$714k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 723 reviews in their first month; the range was 207 to 208k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Action-Adventure (2 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Mythology + Tactical RPG; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
122x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.4M after Steam's cut $55.7M–$126.8M before Steam's cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
The Backrooms 1998 - Found Footage Survival Horror Game
2025
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
$57k–$154k after Steam's cut $104k–$236k before Steam's cut
$9.99
838 reviews
Very Positive
Wild West Legacy
2024
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$395k–$1.1M after Steam's cut $718k–$1.6M before Steam's cut
$26.99
2k reviews
Mostly Negative
WesternSimulation
Space Engineers 2
2025
Est. copies
≈ 140k–227k
3.1x vs typical
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$29.99
6k reviews
Mostly Positive
SimulationSandbox
Saiko no sutoka
2021
Est. copies
≈ 96k–157k
2.1x vs typical
SteamSpy 50k–100k
Est. revenue
$132k–$356k after Steam's cut $241k–$547k before Steam's cut
$4.99
4k reviews
Very Positive
HorrorAnime
Dinosaur Fossil Hunter: Prologue
2020
Est. copies
≈ 18k–28k
SteamSpy 100k–200k
Est. revenue
Free
Free
706 reviews
Very Positive
SimulationAdventure
Finnish Army Simulator
2023
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$115k–$308k after Steam's cut $209k–$475k before Steam's cut
$29.99
561 reviews
Very Positive
Early AccessMilitary
Pine
2019
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$365k–$981k after Steam's cut $664k–$1.5M before Steam's cut
$24.99
2k reviews
Mostly Positive
SingleplayerOpen World

Sizing up your own game? See how many copies games in its genre usually sell before you build it.