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How many copies did Rune Teller sell?

Estimated copies sold
≈ 12k–19k
$64k–$173k after Steam's cut $117k–$266k before Steam's cut
from 472 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rune Teller and predicted how it would do from its 8 similar games. Every figure here, including Rune Teller's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 24.0M–42.3M
best case 133.2M (Grand Theft Auto V Legacy)
Games like Rune Teller

A typical game among these

≈ 24.0M–42.3M copies

≈ $205.7M–$709.1M after Steam's cut

from ~721k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Grand Theft Auto V Legacy at ≈ 101.5M–164.9M copies.

The genre you'd be entering
These games
The similar games share Open World (8 of 8) and Crafting (4 of 8).
The winners
Winners here lead with Open World + Crime.
When they shipped
The similar games span 2015 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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Co-opMultiplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.