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How many copies did Katana Rama sell?

Estimated copies sold
≈ 768–1k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 32 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Katana Rama out and predicted the genre from its 8 similar games. Every figure here, including Katana Rama's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.3M–5.3M
best case 13.1M (Deep Rock Galactic)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.3M–5.3M copies
≈ $21.2M–$46.4M after Steam's cut
from ~96k reviews
Best case
≈ 10.0M–16.2M copies
Deep Rock Galactic · ≈ $82.3M–$221.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Action Roguelike (5 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30.
The era
The games you compared span 2011 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Binding of Isaac
2011
Est. copies
≈ 3.3M–5.3M
SteamSpy 1M–2M
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.5M before the cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.4M before the cut
$19.99
57k reviews
Very Positive
IndieAction
Enter the Gungeon
2016
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
$14.7M–$39.6M after Steam's cut $26.8M–$61.0M before the cut
$14.99
89k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Dead Cells
2018
Est. copies
≈ 5.5M–9.0M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$38.0M–$102.1M after Steam's cut $69.1M–$157.1M before the cut
$24.99
182k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$14.1M–$37.9M after Steam's cut $25.6M–$58.3M before the cut
$19.99
103k reviews
Very Positive
Deep Rock Galactic
2020
Est. copies
≈ 10.0M–16.2M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$82.3M–$221.3M after Steam's cut $149.7M–$340.5M before the cut
$29.99
378k reviews
Overwhelmingly Positive
DwarfCo-op
Cult of the Lamb
2022
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.1M after Steam's cut $37.9M–$86.3M before the cut
$24.99
126k reviews
Overwhelmingly Positive
Base-BuildingCute
Noita
2020
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.8M–$34.3M after Steam's cut $23.2M–$52.7M before the cut
$19.99
88k reviews
Overwhelmingly Positive
PhysicsRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.