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How many copies did The Walking Dead: Saints & Sinners - Chapter 2: Retribution sell?

Estimated copies sold
≈ 44k–72k
$122k–$329k after Steam's cut $222k–$506k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left The Walking Dead: Saints & Sinners - Chapter 2: Retribution out and predicted the genre from its 8 similar games. Every figure here, including The Walking Dead: Saints & Sinners - Chapter 2: Retribution's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 178k–383k
best case 8.4M (Resident Evil 4)
The Zombies genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 178k–383k copies
≈ $1.7M–$2.8M after Steam's cut
from ~8k reviews
Best case
≈ 6.4M–10.4M copies
Resident Evil 4 · ≈ $70.4M–$189.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Zombies (8 of 8) and Horror (7 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $30. The breakout hits carry Singleplayer + Survival Horror + First-Person; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Propagation VR
2020
Est. copies
≈ 155k–251k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Very Positive
VRAction
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–6.9M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$23.5M–$63.2M after Steam's cut $42.7M–$97.2M before the cut
$19.99
124k reviews
Overwhelmingly Positive
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 265k–431k
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.0M before the cut
$19.99
10k reviews
Very Positive
VRZombies
Arizona Sunshine® VR Legacy
2016
Est. copies
≈ 372k–605k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$14.99
9k reviews
Mostly Positive
ActionVR
Resident Evil 4
2023
Est. copies
≈ 6.4M–10.4M
35x vs typical
SteamSpy 5M–10M
Est. revenue
$70.4M–$189.2M after Steam's cut $127.9M–$291.1M before the cut
$39.99
267k reviews
Overwhelmingly Positive
HorrorAction
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.1M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$41.2M–$110.9M after Steam's cut $75.0M–$170.6M before the cut
$39.99
151k reviews
Overwhelmingly Positive
After the Fall®
2021
Est. copies
≈ 77k–125k
SteamSpy 100k–200k
Est. revenue
$423k–$1.1M after Steam's cut $769k–$1.7M before the cut
$19.99
3k reviews
Mostly Positive
VRCo-op
Resident Evil 4 (2005)
2014
Est. copies
≈ 5.0M–8.2M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.6M before the cut
$19.99
97k reviews
Very Positive
Inventory ManagementSurvival Horror

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