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How many copies did After the Fall® sell?

Estimated copies sold
≈ 77k–125k
$423k–$1.1M after Steam's cut $769k–$1.7M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left After the Fall® out and predicted the genre from its 8 similar games. Every figure here, including After the Fall®'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 276k–418k
best case 4.9M (Resident Evil Village)
The Zombies genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 276k–418k copies
≈ $2.7M–$2.8M after Steam's cut
from ~9k reviews
Best case
≈ 3.8M–6.1M copies
Resident Evil Village · ≈ $41.2M–$110.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Zombies (8 of 8) and Horror (7 of 8).
The winners
Winners here lead with Zombies, priced around $25. The breakout hits carry Singleplayer + First-Person; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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ActionVR
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≈ 5.0M–8.2M
10x vs typical
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Resident Evil Village
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16x vs typical
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The Walking Dead: Saints & Sinners
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VRZombies
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Free
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VRAction

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