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How many copies did Cyber Car sell?

Estimated copies sold
≈ 2k–4k
$12k–$33k after Steam's cut $23k–$51k before Steam's cut
from 91 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cyber Car and predicted how it would do from its 8 similar games. Every figure here, including Cyber Car's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–86k
best case 94k (Aircar)
Games like Cyber Car

A typical game among these

≈ 6k–86k copies

≈ $50k–$391k after Steam's cut

from ~654 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Flight (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Aircar at ≈ 72k–116k copies.

What their first month looked like
About half the games that made it here had over 64 reviews in their first month; the range was 51 to 504.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Flight (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with VR + Flight.
When they shipped
The similar games span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

No Time
2019
Est. copies
≈ 64k–105k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
$230k–$618k after Steam's cut $418k–$951k before Steam's cut
$12.99
2k reviews
Overwhelmingly Positive
Time TravelTime Manipulation
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
2011
Est. copies
≈ 69k–112k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$190k–$511k after Steam's cut $345k–$786k before Steam's cut
$9.99
1k reviews
Mostly Positive
FlightSports
Cyber Driver
2019
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$0.99
158 reviews
Very Positive
Automobile SimCasual
SPACERIFT: Arcanum System
2020
Est. copies
≈ 13k–20k
SteamSpy under 20k
Est. revenue
$44k–$119k after Steam's cut $81k–$184k before Steam's cut
$12.90
505 reviews
Mostly Positive
Early AccessMassively Multiplayer
Carrier Command 2 VR
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
134 reviews
Mixed
SimulationStrategy
Aircar
2019
Est. copies
≈ 72k–116k
3.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayVR
FLASHOUT 3
2022
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before Steam's cut
$19.99
154 reviews
Mixed
Combat RacingUnforgiving
Pacer
2020
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before Steam's cut
$39.99
803 reviews
Mostly Positive
Fast-PacedCombat Racing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.