Sign in
wishvane

How many copies did HAYAI sell?

Estimated copies sold
≈ 6k–10k
$3k–$9k after Steam's cut $6k–$13k before the cut
from 245 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HAYAI out and predicted the genre from its 8 similar games. Every figure here, including HAYAI's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 629k–1.4M
best case 8.3M (Vampire Survivors)
The Action Roguelike genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 629k–1.4M copies
≈ $947k–$6.9M after Steam's cut
from ~25k reviews
Best case
≈ 6.3M–10.3M copies
Vampire Survivors · ≈ $8.7M–$23.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 3k to 129k reviews in their first month.
Your set
Your set clusters on Action Roguelike (5 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Pixel Graphics + 2D; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

HoloCure - Save the Fans!
2023
Est. copies
≈ 973k–1.6M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
41k reviews
Overwhelmingly Positive
Pixel GraphicsBullet Hell
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.1M after Steam's cut $7.5M–$17.0M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Vampire Survivors
2022
Est. copies
≈ 6.3M–10.3M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$8.7M–$23.4M after Steam's cut $15.8M–$36.0M before the cut
$4.99
264k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Superflight
2017
Est. copies
≈ 398k–647k
SteamSpy 500k–1M
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
Super Hexagon
2012
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 560k–910k
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$39.39
23k reviews
Very Positive
RhythmAnime
Post Void
2020
Est. copies
≈ 325k–528k
SteamSpy 1M–2M
Est. revenue
$267k–$718k after Steam's cut $486k–$1.1M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FPSPsychedelic
Soulstone Survivors
2025
Est. copies
≈ 640k–1.0M
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.