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How many copies did The Impossible Game 2 sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
from 58 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Impossible Game 2 and predicted how it would do from its 8 similar games. Every figure here, including The Impossible Game 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 252k–300k
best case 47.6M (Geometry Dash)
Games like The Impossible Game 2

A typical game among these

≈ 252k–300k copies

≈ $773k–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Geometry Dash at ≈ 36.2M–58.9M copies, ≈ $49.7M–$133.7M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Music (7 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Precision Platformer + 2D; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
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$9.99
5k reviews
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Music-Based Procedural GenerationRhythm
Geometry Dash
2014
Est. copies
≈ 36.2M–58.9M
164x vs typical
SteamSpy 5M–10M
Est. revenue
$49.7M–$133.7M after Steam's cut $90.4M–$205.7M before Steam's cut
$4.99
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Very Positive
DifficultMusic
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SteamSpy 200k–500k
Est. revenue
$81k–$217k after Steam's cut $147k–$334k before Steam's cut
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2k reviews
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IndieAction
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2013
Est. copies
≈ 297k–483k
SteamSpy 200k–500k
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$408k–$1.1M after Steam's cut $741k–$1.7M before Steam's cut
$4.99
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PlatformerIndie
BIT.TRIP RUNNER
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Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
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Est. copies
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1.7x vs typical
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BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
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Est. copies
≈ 195k–316k
SteamSpy 20k–50k
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.