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How many copies did Furnish Master sell?

Estimated copies sold
≈ 29k–48k
$121k–$325k after Steam's cut $220k–$499k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Furnish Master and predicted how it would do from its 7 similar games. Every figure here, including Furnish Master's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.2M–2.7M
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Furnish Master

A typical game among these

≈ 2.2M–2.7M copies

≈ $20.6M–$23.1M after Steam's cut

from ~68k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 7 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Open World (3 of 7), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 43k reviews in their first month; the range was 24k to 208k.
The genre you'd be entering
These games
The similar games share Open World (3 of 7) and Sandbox (3 of 7).
The winners
Winners here lead with Exploration + Open World, priced around $20. The breakout hits carry Singleplayer + Exploration; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 1 of the 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Slime Rancher
2017
Est. copies
≈ 5.4M–8.8M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.2M after Steam's cut $54.2M–$123.4M before Steam's cut
$19.99
158k reviews
Overwhelmingly Positive
CuteExploration
PowerWash Simulator
2022
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$10.0M–$27.0M after Steam's cut $18.3M–$41.6M before Steam's cut
$24.99
59k reviews
Overwhelmingly Positive
CasualRelaxing
The Planet Crafter
2024
Est. copies
≈ 1.9M–3.0M
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.3M–$50.6M before Steam's cut
$23.99
75k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$33.1M–$89.1M after Steam's cut $60.2M–$137.0M before Steam's cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.4M after Steam's cut $55.7M–$126.8M before Steam's cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$21.0M–$56.6M after Steam's cut $38.3M–$87.1M before Steam's cut
$19.99
154k reviews
Overwhelmingly Positive
SandboxSimulation
Gang Beasts
2017
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.8M–$34.4M after Steam's cut $23.2M–$52.9M before Steam's cut
$19.99
68k reviews
Very Positive
FunnyPhysics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.