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wishvane

How many copies did Furnish Master sell?

Estimated copies sold
≈ 28k–45k
$114k–$306k after Steam's cut $207k–$471k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Furnish Master out and predicted the genre from its 7 similar games. Every figure here, including Furnish Master's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.1M–2.6M
best case 7.1M (鬼谷八荒 Tale of Immortal)
The Open World genre

All 7 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.1M–2.6M copies
≈ $19.4M–$22.1M after Steam's cut
from ~66k reviews
Best case
≈ 5.4M–8.8M copies
鬼谷八荒 Tale of Immortal · ≈ $29.6M–$79.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (3 of 7) and Sandbox (3 of 7).
The winners
Winners here lead with Exploration + Open World, priced around $20. The breakout hits carry Singleplayer + Exploration; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Slime Rancher
2017
Est. copies
≈ 5.3M–8.7M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$29.4M–$79.0M after Steam's cut $53.4M–$121.6M before the cut
$19.99
155k reviews
Overwhelmingly Positive
CuteExploration
PowerWash Simulator
2022
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$9.6M–$25.9M after Steam's cut $17.5M–$39.8M before the cut
$24.99
58k reviews
Overwhelmingly Positive
CasualRelaxing
The Planet Crafter
2024
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.0M before the cut
$23.99
72k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$32.9M–$88.6M after Steam's cut $59.9M–$136.3M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.4M–8.8M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
$29.6M–$79.6M after Steam's cut $53.8M–$122.5M before the cut
$19.99
224k reviews
Mixed
ManagementSingleplayer
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.1M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.7M before the cut
$19.99
152k reviews
Overwhelmingly Positive
SandboxSimulation
Gang Beasts
2017
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.6M–$33.8M after Steam's cut $22.9M–$52.0M before the cut
$19.99
66k reviews
Very Positive
FunnyPhysics

Sizing up your own game? See what its genre can realistically do before you build it.