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How many copies did DAGURI: Gambling Apocalypse sell?

Estimated copies sold
≈ 5k–9k
$4k–$12k after Steam's cut $8k–$19k before Steam's cut
from 220 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DAGURI: Gambling Apocalypse and predicted how it would do from its 8 similar games. Every figure here, including DAGURI: Gambling Apocalypse's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 298k–575k
best case 5.3M (Middle-earth™: Shadow of War™)
Games like DAGURI: Gambling Apocalypse

A typical game among these

≈ 298k–575k copies

≈ $3.5M–$6.7M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Middle-earth™: Shadow of War™ at ≈ 4.0M–6.6M copies, ≈ $55.4M–$149.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 1 to 13k.
The genre you'd be entering
These games
The similar games share Open World (5 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Open World + Fantasy, priced around $50. The breakout hits carry Action + Third Person + Violent; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2026, and 2 of the 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.