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How many copies did Withering Rooms sell?

Estimated copies sold
≈ 40k–64k
$273k–$733k after Steam's cut $496k–$1.1M before Steam's cut
from 2k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Withering Rooms and predicted how it would do from its 8 similar games. Every figure here, including Withering Rooms's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 456–4k
best case 9k (Still Not Dead)
Games like Withering Rooms

A typical game among these

≈ 456–4k copies

≈ $942–$11k after Steam's cut

from ~46 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Still Not Dead at ≈ 7k–11k copies, ≈ $9k–$25k after Steam's cut.

What their first month looked like
The games that made it here had under 89 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Bullet Hell (3 of 8).
The winners
Winners here lead with Action Roguelike + FPS, priced around $5.
When they shipped
The similar games span 2018 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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