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How many copies did Still Not Dead sell?

Estimated copies sold
≈ 7k–11k
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
from 220 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Still Not Dead and predicted how it would do from its 8 similar games. Every figure here, including Still Not Dead's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 9k–74k
best case 544k (Deadzone: Rogue)
Games like Still Not Dead

A typical game among these

≈ 9k–74k copies

≈ $10k–$453k after Steam's cut

from ~414 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Deadzone: Rogue at ≈ 415k–674k copies, ≈ $2.8M–$7.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 244 reviews in their first month; the range was 29 to 9k.
The genre you'd be entering
These games
The similar games share FPS (7 of 8) and Horror (4 of 8).
The winners
Winners here lead with Rogue-like + FPS, priced around $25.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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40x vs typical
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