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How many copies did Lockdown VR: Circus of the Dead sell?

Estimated copies sold
≈ 124–202
$204–$551 after Steam's cut $371–$847 before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lockdown VR: Circus of the Dead and predicted how it would do from its 8 similar games. Every figure here, including Lockdown VR: Circus of the Dead's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 879–2k
best case 632k (Escape Simulator)
Games like Lockdown VR: Circus of the Dead

A typical game among these

≈ 879–2k copies

≈ $3k–$14k after Steam's cut

from ~59 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Escape Simulator at ≈ 482k–783k copies, ≈ $2.6M–$7.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 32 reviews in their first month; the range was 2 to 3k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Escape Room (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Escape Room, priced around $14. The breakout hits carry Mystery + Co-op + Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Escape Simulator
2021
Est. copies
≈ 482k–783k
329x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$11.0M before Steam's cut
$19.99
19k reviews
Very Positive
Stocksynd House
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
$7.99
57 reviews
Very Positive
VRCinematic
The Room 4: Old Sins
2021
Est. copies
≈ 456k–741k
312x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before Steam's cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
EscapeVr
2020
Est. copies
≈ 273–443
SteamSpy under 20k
Est. revenue
$825–$2k after Steam's cut $2k–$3k before Steam's cut
$10.99
11 reviews
Mixed
Escape RoomPuzzle
VR: Vacate the Room (Virtual Reality Escape)
2016
Est. copies
≈ 10k–17k
4.3x vs typical
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$3.99
252 reviews
Very Positive
AdventureVR
Paranormal Detective: Escape from the 90's
2022
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before Steam's cut
$11.99
61 reviews
Very Positive
Escape RoomVR
Rooms of Realities
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$35k before Steam's cut
$17.99
68 reviews
Very Positive
VRPuzzle
Lockdown VR: Kidnapped
2020
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$347–$932 after Steam's cut $631–$1k before Steam's cut
$2.99
17 reviews
Mostly Positive
Escape RoomVR

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