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How many copies did Hacker life simulator sell?

Estimated copies sold
≈ 471–766
$128–$345 after Steam's cut $233–$531 before Steam's cut
from 19 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hacker life simulator and predicted how it would do from its 8 similar games. Every figure here, including Hacker life simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.7M–2.6M
best case 3.3M (Supermarket Together)
Games like Hacker life simulator

A typical game among these

≈ 1.7M–2.6M copies

≈ $12.8M–$19.4M after Steam's cut

from ~52k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Supermarket Together at ≈ 2.5M–4.0M copies.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 28 to 69k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with Simulation + Management.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
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Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
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SimulationEducation
Supermarket Together
2024
Est. copies
≈ 2.5M–4.0M
1.9x vs typical
SteamSpy 2M–5M
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Free
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100k reviews
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SimulationOnline Co-Op
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.9M after Steam's cut $20.9M–$47.6M before Steam's cut
$19.99
84k reviews
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Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.3M before Steam's cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
TCG Card Shop Simulator
2026
Est. copies
≈ 1.3M–2.0M
SteamSpy 2M–5M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$19.99
51k reviews
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Hardwork Simulator
2021
Est. copies
≈ 967–2k
too small to compare
SteamSpy under 20k
Est. revenue
$529–$1k after Steam's cut $962–$2k before Steam's cut
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39 reviews
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TypingMemes
Anonymous Hacker Simulator
2024
Est. copies
≈ 20k–32k
too small to compare
SteamSpy 20k–50k
Est. revenue
$108k–$290k after Steam's cut $196k–$447k before Steam's cut
$19.99
792 reviews
Very Positive
SimulationHacking
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.