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How many copies did Anonymous Hacker Simulator sell?

Estimated copies sold
≈ 20k–32k
$108k–$290k after Steam's cut $196k–$447k before Steam's cut
from 792 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Anonymous Hacker Simulator and predicted how it would do from its 8 similar games. Every figure here, including Anonymous Hacker Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–63k
best case 1.7M (Hacknet)
Games like Anonymous Hacker Simulator

A typical game among these

≈ 4k–63k copies

≈ $10k–$251k after Steam's cut

from ~368 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 32 reviews in their first month; the range was 1 to 104.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Hacking (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Great Soundtrack + Choices Matter + Story Rich; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mainlining
2017
Est. copies
≈ 13k–21k
SteamSpy 100k–200k
Est. revenue
$45k–$122k after Steam's cut $82k–$187k before Steam's cut
$12.99
368 reviews
Mostly Positive
IndieHacking
Hacky
2024
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$4.99
102 reviews
Very Positive
HackingTyping
Project DeepWeb
2020
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before Steam's cut
$7.99
138 reviews
Very Positive
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
71x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Hacker Simulator
2021
Est. copies
≈ 32k–52k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$218k–$587k after Steam's cut $397k–$902k before Steam's cut
$24.99
1k reviews
Mostly Positive
HackingSimulation
Grey Hack
2017
Est. copies
≈ 65k–105k
5.1x vs typical
SteamSpy 100k–200k
Est. revenue
$355k–$955k after Steam's cut $646k–$1.5M before Steam's cut
$19.99
2k reviews
Very Positive
HackingSimulation
Hacker Evolution
2010
Est. copies
≈ 66k–108k
2.9x vs typical
SteamSpy 100k–200k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before Steam's cut
$2.99
1k reviews
Mixed
SimulationHacking
CHAQS
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$9k after Steam's cut $6k–$15k before Steam's cut
$9.90
52 reviews
Mostly Positive
TypingHacking

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