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How many copies did Anonymous Hacker Simulator sell?

Estimated copies sold
≈ 18k–30k
$101k–$271k after Steam's cut $183k–$417k before the cut
from 764 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Anonymous Hacker Simulator out and predicted the genre from its 8 similar games. Every figure here, including Anonymous Hacker Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–75k
best case 1.6M (Hacknet)
The Hacking genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–75k copies
≈ $12k–$460k after Steam's cut
from ~708 reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Hacking (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2010 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Mainlining
2017
Est. copies
≈ 13k–20k
SteamSpy 100k–200k
Est. revenue
$45k–$121k after Steam's cut $82k–$186k before the cut
$12.99
366 reviews
Mostly Positive
IndieHacking
Hacky
2024
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before the cut
$4.99
99 reviews
Very Positive
HackingTyping
Project DeepWeb
2020
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before the cut
$7.99
130 reviews
Very Positive
Hacknet
2015
Est. copies
≈ 1.2M–2.0M
37x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Hacker Simulator
2021
Est. copies
≈ 31k–51k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$216k–$581k after Steam's cut $393k–$895k before the cut
$24.99
1k reviews
Mostly Positive
HackingSimulation
Grey Hack
2017
Est. copies
≈ 64k–103k
2.6x vs typical
SteamSpy 100k–200k
Est. revenue
$349k–$939k after Steam's cut $635k–$1.4M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
Hacker Evolution
2010
Est. copies
≈ 55k–89k
SteamSpy 100k–200k
Est. revenue
$75k–$201k after Steam's cut $136k–$310k before the cut
$4.99
1k reviews
Mixed
SimulationHacking
CHAQS
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$9.90
52 reviews
Mostly Positive
TypingHacking

Sizing up your own game? See what its genre can realistically do before you build it.