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How many copies did Project DeepWeb sell?

Estimated copies sold
≈ 3k–6k
$8k–$20k after Steam's cut $14k–$31k before the cut
from 130 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project DeepWeb out and predicted the genre from its 8 similar games. Every figure here, including Project DeepWeb's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 90k–221k
best case 1.6M (Hacknet)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 90k–221k copies
≈ $420k–$1.2M after Steam's cut
from ~3k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Hacking (7 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Singleplayer + Typing + Story Rich; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Turing Complete
2021
Est. copies
≈ 134k–218k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$736k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$19.99
5k reviews
Overwhelmingly Positive
ProgrammingLogic
NITE Team 4 - Military Hacking Division
2019
Est. copies
≈ 36k–59k
SteamSpy 50k–100k
Est. revenue
$199k–$535k after Steam's cut $362k–$823k before the cut
$19.99
1k reviews
Very Positive
HackingSimulation
Welcome to the Game
2016
Est. copies
≈ 102k–166k
SteamSpy 100k–200k
Est. revenue
$140k–$377k after Steam's cut $255k–$580k before the cut
$4.99
3k reviews
Very Positive
HorrorHacking
Hacknet
2015
Est. copies
≈ 1.2M–2.0M
7.8x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
TIS-100
2015
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$365k–$980k after Steam's cut $663k–$1.5M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
SHENZHEN I/O
2016
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
4k reviews
Very Positive
ProgrammingAutomation
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$314k–$845k after Steam's cut $572k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
Cyber Manhunt
2021
Est. copies
≈ 387k–628k
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
16k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.