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wishvane

How many copies did EXAPUNKS sell?

Estimated copies sold
≈ 57k–93k
$314k–$845k after Steam's cut $572k–$1.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left EXAPUNKS out and predicted the genre from its 8 similar games. Every figure here, including EXAPUNKS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 151k–221k
best case 1.6M (Hacknet)
The Hacking genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 151k–221k copies
≈ $696k–$1.3M after Steam's cut
from ~3k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Hacking (6 of 8) and Programming (6 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Story Rich + Choices Matter + Typing; a typical game here doesn't.
The era
The games you compared span 2006 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hacknet
2015
Est. copies
≈ 1.2M–2.0M
7.6x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Turing Complete
2021
Est. copies
≈ 134k–218k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$736k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$19.99
5k reviews
Overwhelmingly Positive
ProgrammingLogic
Duskers
2016
Est. copies
≈ 111k–181k
SteamSpy 100k–200k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
3k reviews
Very Positive
ExplorationTyping
TIS-100
2015
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$365k–$980k after Steam's cut $663k–$1.5M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Uplink
2006
Est. copies
≈ 126k–205k
SteamSpy 500k–1M
Est. revenue
$415k–$1.1M after Steam's cut $755k–$1.7M before the cut
$11.99
2k reviews
Very Positive
HackingIndie
I hate this game
2019
Est. copies
≈ 75k–123k
SteamSpy 100k–200k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before the cut
$1.99
3k reviews
Very Positive
IndiePuzzle
SHENZHEN I/O
2016
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
4k reviews
Very Positive
ProgrammingAutomation
Quadrilateral Cowboy
2016
Est. copies
≈ 40k–66k
too small to compare
SteamSpy 200k–500k
Est. revenue
$222k–$597k after Steam's cut $403k–$918k before the cut
$19.99
1k reviews
Very Positive
HackingAdventure

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