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How many copies did Quadrilateral Cowboy sell?

Estimated copies sold
≈ 40k–66k
$222k–$597k after Steam's cut $403k–$918k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Quadrilateral Cowboy out and predicted the genre from its 8 similar games. Every figure here, including Quadrilateral Cowboy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 243k–617k
best case 1.6M (Hacknet)
The Hacking genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 243k–617k copies
≈ $2.2M–$5.7M after Steam's cut
from ~11k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Hacking (4 of 8) and Cyberpunk (3 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 1M–2M
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Choices MatterPolitical Sim
Hacknet
2015
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≈ 1.2M–2.0M
2.5x vs typical
SteamSpy 2M–5M
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HackingSimulation
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2021
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Online Co-OpPuzzle
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Mixed
ActionOpen World
Deadlink
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FPSAction Roguelike
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2011
Est. copies
≈ 417k–677k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
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CyberpunkRPG
Shadows of Doubt
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Est. copies
≈ 421k–683k
1.7x vs typical
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Free
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