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How many copies did NITE Team 4 - Military Hacking Division sell?

Estimated copies sold
≈ 36k–59k
$200k–$537k after Steam's cut $363k–$826k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid NITE Team 4 - Military Hacking Division and predicted how it would do from its 8 similar games. Every figure here, including NITE Team 4 - Military Hacking Division's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 358k–1.8M
best case 2.3M (NBA 2K20)
Games like NITE Team 4 - Military Hacking Division

A typical game among these

≈ 358k–1.8M copies

≈ $1.7M–$4.9M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 593 to 5k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Hacking (4 of 8).
The winners
Winners here lead with Basketball + Sports.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Internet Cafe Simulator
2019
Est. copies
≈ 298k–484k
SteamSpy 200k–500k
Est. revenue
$819k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$9.99
10k reviews
Mostly Positive
SimulationIndie
Internet Cafe Simulator 2
2022
Est. copies
≈ 328k–533k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
$19.99
13k reviews
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NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
4.2x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Cyber Manhunt
2021
Est. copies
≈ 390k–634k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$9.99
16k reviews
Very Positive
Cyber Manhunt 2: New World - The Hacking Simulator
2025
Est. copies
≈ 141k–230k
SteamSpy 100k–200k
Est. revenue
$505k–$1.4M after Steam's cut $918k–$2.1M before Steam's cut
$12.99
6k reviews
Very Positive
HackingStory Rich
Streamer Life Simulator
2020
Est. copies
≈ 196k–319k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim
Watch_Dogs™
2014
Est. copies
≈ 3.0M–4.9M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$16.5M–$44.3M after Steam's cut $30.0M–$68.2M before Steam's cut
$19.99
54k reviews
Mostly Positive
Open WorldHacking

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