Sign in
wishvane

How many copies did Mainlining sell?

Estimated copies sold
≈ 13k–21k
$45k–$122k after Steam's cut $82k–$187k before Steam's cut
from 368 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mainlining and predicted how it would do from its 8 similar games. Every figure here, including Mainlining's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 92k–233k
best case 1.7M (Hacknet)
Games like Mainlining

A typical game among these

≈ 92k–233k copies

≈ $423k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Hacking (7 of 8).
The winners
Winners here lead with Simulation + Hacking, priced around $10. The breakout hits carry Singleplayer + RPG + Mystery; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NITE Team 4 - Military Hacking Division
2019
Est. copies
≈ 36k–59k
SteamSpy 50k–100k
Est. revenue
$200k–$537k after Steam's cut $363k–$826k before Steam's cut
$19.99
1k reviews
Very Positive
HackingSimulation
TIS-100
2015
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Cyber Manhunt
2021
Est. copies
≈ 390k–634k
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$9.99
16k reviews
Very Positive
SHENZHEN I/O
2016
Est. copies
≈ 189k–306k
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Welcome to the Game
2016
Est. copies
≈ 108k–175k
SteamSpy 100k–200k
Est. revenue
$148k–$398k after Steam's cut $269k–$613k before Steam's cut
$4.99
3k reviews
Very Positive
HorrorHacking
Turing Complete
2021
Est. copies
≈ 144k–233k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
7.8x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
EXAPUNKS
2018
Est. copies
≈ 58k–94k
SteamSpy 200k–500k
Est. revenue
$318k–$854k after Steam's cut $577k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle

Sizing up your own game? See how many copies games in its genre usually sell before you build it.