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How many copies did Our Adventurer Guild sell?

Estimated copies sold
≈ 81k–131k
$332k–$893k after Steam's cut $604k–$1.4M before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Our Adventurer Guild out and predicted the genre from its 8 similar games. Every figure here, including Our Adventurer Guild's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–11k
best case 20k (Mortal Glory)
The Tactical RPG genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5k–11k copies
≈ $24k–$56k after Steam's cut
from ~206 reviews
Best case
≈ 15k–25k copies
Mortal Glory · ≈ $34k–$91k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Tactical RPG (7 of 8) and Party-Based RPG (6 of 8).
The winners
Winners here lead with Turn-Based Tactics + Rogue-like, priced around $8.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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4XTactical RPG
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Sizing up your own game? See what its genre can realistically do before you build it.