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How many copies did Red Matter 2 sell?

Estimated copies sold
≈ 17k–28k
$144k–$387k after Steam's cut $262k–$596k before the cut
from 704 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Red Matter 2 out and predicted the genre from its 8 similar games. Every figure here, including Red Matter 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–116k
best case 663k (BONELAB)
Games like Red Matter 2

The middle of these games

≈ 23k–116k copies

≈ $147k–$671k after Steam's cut

from ~781 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: BONELAB at ≈ 505k–821k copies, ≈ $5.6M–$14.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 552 reviews in their first month; the spread ran 95 to 7k.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with VR + Physics, priced around $40. The breakout hits carry Physics + Sandbox + Shooter; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Moss VR
2018
Est. copies
≈ 105k–170k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$575k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$19.99
3k reviews
Overwhelmingly Positive
VRAdventure
Time Lock VR 1
2017
Est. copies
≈ 27k–44k
SteamSpy 50k–100k
Est. revenue
$96k–$258k after Steam's cut $174k–$397k before the cut
$12.99
781 reviews
Mostly Positive
PuzzleHidden Object
Kairo
2013
Est. copies
≈ 111k–180k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$152k–$409k after Steam's cut $277k–$629k before the cut
$4.99
2k reviews
Mostly Positive
PuzzleExploration
BONELAB
2022
Est. copies
≈ 505k–821k
26x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$14.9M after Steam's cut $10.1M–$23.0M before the cut
$39.99
20k reviews
Very Positive
VRPhysics
Moss II VR
2022
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$106k–$284k after Steam's cut $192k–$437k before the cut
$19.99
775 reviews
Overwhelmingly Positive
ExplorationPuzzle-Platformer
The Midnight Walk
2025
Est. copies
≈ 72k–117k
3.7x vs typical
SteamSpy 20k–50k
Est. revenue
$592k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$29.99
3k reviews
Very Positive
AdventureAtmospheric
Eye of the Temple
2021
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$58k–$155k after Steam's cut $105k–$239k before the cut
$19.99
424 reviews
Very Positive
VRAdventure
Budget Cuts 2: Mission Insolvency
2019
Est. copies
≈ 15k–25k
SteamSpy under 20k
Est. revenue
$63k–$170k after Steam's cut $115k–$262k before the cut
$14.99
534 reviews
Very Positive
AdventureAction

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