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How many copies did Deathrun Guys sell?

Estimated copies sold
≈ 198–322
$54–$145 after Steam's cut $98–$223 before Steam's cut
from 8 reviews (8 user reviews)
Only 8 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Deathrun Guys and predicted how it would do from its 8 similar games. Every figure here, including Deathrun Guys's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 9k–342k
best case 573k (F1® 23)
Games like Deathrun Guys

A typical game among these

≈ 9k–342k copies

≈ $27k–$484k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: F1® 23 at ≈ 437k–710k copies.

What their first month looked like
About half the games that made it here had over 304 reviews in their first month; the range was 17 to 5k.
The genre you'd be entering
These games
The similar games share Action-Adventure (5 of 8) and Racing (5 of 8).
The winners
Winners here lead with VR + Racing.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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5.6x vs typical
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CombatRacing
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3D PlatformerFamily Friendly
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12x vs typical
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Free
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FunnyIndie

Sizing up your own game? See how many copies games in its genre usually sell before you build it.