Sign in
wishvane

How many copies did Driving Is Hard sell?

Estimated copies sold
≈ 7k–11k
$13k–$34k after Steam's cut $23k–$52k before Steam's cut
from 263 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Driving Is Hard and predicted how it would do from its 8 similar games. Every figure here, including Driving Is Hard's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 54k–432k
best case 3.7M (Getting Over It with Bennett Foddy)
Games like Driving Is Hard

A typical game among these

≈ 54k–432k copies

≈ $208k–$2.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Getting Over It with Bennett Foddy at ≈ 2.8M–4.6M copies, ≈ $6.2M–$16.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 709 reviews in their first month; the range was 82 to 3k.
The genre you'd be entering
These games
The similar games share Physics (5 of 8) and Psychological Horror (4 of 8).
The winners
Winners here lead with Psychological Horror + Physics, priced around $8.
When they shipped
The similar games span 2017 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Fisherman's Tale
2019
Est. copies
≈ 44k–72k
SteamSpy 20k–50k
Est. revenue
$122k–$327k after Steam's cut $221k–$503k before Steam's cut
$9.99
2k reviews
Very Positive
VRPuzzle
The Baby In Yellow
2023
Est. copies
≈ 63k–102k
SteamSpy 100k–200k
Est. revenue
$155k–$417k after Steam's cut $282k–$641k before Steam's cut
$8.99
3k reviews
Overwhelmingly Positive
Early AccessStory Rich
Superliminal
2020
Est. copies
≈ 848k–1.4M
8.3x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.5M after Steam's cut $8.5M–$19.3M before Steam's cut
$19.99
34k reviews
Very Positive
PuzzleFirst-Person
ANEURISM IV
2025
Est. copies
≈ 156k–254k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$430k–$1.2M after Steam's cut $781k–$1.8M before Steam's cut
$9.99
6k reviews
Mostly Positive
Dystopian Immersive Sim
A Difficult Game About Climbing
2024
Est. copies
≈ 141k–230k
SteamSpy 200k–500k
Est. revenue
$388k–$1.0M after Steam's cut $706k–$1.6M before Steam's cut
$9.99
6k reviews
Very Positive
The Game of Sisyphus
2024
Est. copies
≈ 21k–35k
SteamSpy 50k–100k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before Steam's cut
$6.99
866 reviews
Mostly Positive
DifficultAction
Getting Over It with Bennett Foddy
2017
Est. copies
≈ 2.8M–4.6M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.8M after Steam's cut $11.4M–$25.8M before Steam's cut
$7.99
83k reviews
Very Positive
Regular Human Workshop
2022
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$85k–$230k after Steam's cut $155k–$353k before Steam's cut
$9.99
1k reviews
Very Positive
SandboxPhysics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.