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wishvane

How many copies did ANEURISM IV sell?

Estimated copies sold
≈ 146k–237k
$400k–$1.1M after Steam's cut $728k–$1.7M before the cut
from 6k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left ANEURISM IV out and predicted the genre from its 8 similar games. Every figure here, including ANEURISM IV's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–519k
best case 795k (Cruelty Squad)

4 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 8k–519k copies
≈ $50k–$6.2M after Steam's cut
from ~2k reviews
Best case
≈ 606k–985k copies
Cruelty Squad · ≈ $3.3M–$9.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (5 of 8) and FPS (3 of 8).
The winners
Winners here lead with Capitalism + Surreal, priced around $20.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy under 20k
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PROJECT 13
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Est. copies
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Police Simulator: Patrol Officers
2022
Est. copies
≈ 536k–872k
9.9x vs typical
SteamSpy 1M–2M
Est. revenue
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SimulationCrime
Cruelty Squad
2021
Est. copies
≈ 606k–985k
11x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.8M before the cut
$19.99
24k reviews
Overwhelmingly Positive
CapitalismSurreal
Gone Rogue
2023
Est. copies
≈ 7k–12k
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$14.99
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Tactical RPGStealth
INDUSTRIA
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Est. copies
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1.9x vs typical
SteamSpy 500k–1M
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FPSAction
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Free
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Pathologic 2
2019
Est. copies
≈ 348k–566k
5.4x vs typical
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Est. revenue
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before the cut
$34.99
12k reviews
Very Positive
Story RichAtmospheric

Sizing up your own game? See what its genre can realistically do before you build it.