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How many copies did Deducto 2 sell?

Estimated copies sold
≈ 14k–22k
$19k–$50k after Steam's cut $34k–$77k before the cut
from 567 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deducto 2 out and predicted the genre from its 8 similar games. Every figure here, including Deducto 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 271k–555k
best case 29.5M (Among Us)
The Social Deduction genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 271k–555k copies
≈ $1.3M–$2.1M after Steam's cut
from ~11k reviews
Best case
≈ 22.5M–36.5M copies
Among Us · ≈ $30.8M–$82.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Social Deduction (6 of 8) and Co-op (4 of 8).
The winners
Winners here lead with Social Deduction + Space, priced around $5. The breakout hits carry Space + 2D + Funny; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Social DeductionHeist
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2018
Est. copies
≈ 22.5M–36.5M
68x vs typical
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MultiplayerSocial Deduction
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Project Winter
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Sizing up your own game? See what its genre can realistically do before you build it.