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wishvane

How big is Waves 2: Notorious?

Estimated owners
≈ 15k–24k
from 322 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Waves 2: Notorious out and predicted the genre from its 8 similar games. Every figure here, including Waves 2: Notorious's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 393k–1.1M
best case 3.7M (Brotato)
The Action Roguelike genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 393k–1.1M copies
≈ $2.2M–$7.2M after Steam's cut
from ~25k reviews
Best case
≈ 2.8M–4.5M copies
Brotato · ≈ $3.8M–$10.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 500k–1M
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Brotato
2023
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≈ 2.8M–4.5M
4.6x vs typical
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Soulstone Survivors
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≈ 151k–246k
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≈ 1.2M–1.9M
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DwarfAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.