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How many copies did Jrago The Demon Hunter sell?

Estimated copies sold
≈ 672–1k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Jrago The Demon Hunter out and predicted the genre from its 8 similar games. Every figure here, including Jrago The Demon Hunter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 725–1k
best case 49k (Source of Madness)
The Roguevania genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 725–1k copies
≈ $3k–$4k after Steam's cut
from ~29 reviews
Best case
≈ 37k–61k copies
Source of Madness · ≈ $206k–$553k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 7 to 423 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Roguevania (5 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Metroidvania, priced around $20. The breakout hits carry Metroidvania + 2D; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.