Sign in
wishvane

How many copies did Source of Madness sell?

Estimated copies sold
≈ 37k–60k
$205k–$550k after Steam's cut $372k–$846k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Source of Madness out and predicted the genre from its 8 similar games. Every figure here, including Source of Madness's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 204k–257k
best case 912k (20 Minutes Till Dawn)
The Action Roguelike genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 204k–257k copies
≈ $1.6M–$1.9M after Steam's cut
from ~6k reviews
Best case
≈ 695k–1.1M copies
20 Minutes Till Dawn · ≈ $953k–$2.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Horror + Co-op, priced around $12. The breakout hits carry Horror + Bullet Hell + Survival; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

10 Minutes Till Dawn
2022
Est. copies
≈ 99k–161k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Shoot 'Em UpAction Roguelike
Labyrinthine
2023
Est. copies
≈ 417k–678k
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$9.99
17k reviews
Very Positive
HorrorOnline Co-Op
20 Minutes Till Dawn
2023
Est. copies
≈ 695k–1.1M
5.2x vs typical
SteamSpy 1M–2M
Est. revenue
$953k–$2.6M after Steam's cut $1.7M–$3.9M before the cut
$4.99
29k reviews
Very Positive
Action RoguelikeBullet Hell
Magicraft
2024
Est. copies
≈ 400k–650k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
Darkwood
2017
Est. copies
≈ 847k–1.4M
4.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.3M–$14.4M before the cut
$14.99
25k reviews
Very Positive
Sundered®: Eldritch Edition
2017
Est. copies
≈ 177k–288k
SteamSpy 200k–500k
Est. revenue
$974k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
5k reviews
Very Positive
RoguevaniaMetroidvania
Crawl
2017
Est. copies
≈ 251k–407k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLocal Multiplayer
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
SteamSpy 500k–1M
Est. revenue
$765k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
6k reviews
Very Positive
Co-op2D

Sizing up your own game? See what its genre can realistically do before you build it.