Sign in
wishvane

How many copies did Crawl sell?

Estimated copies sold
≈ 252k–409k
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
from 7k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Crawl and predicted how it would do from its 8 similar games. Every figure here, including Crawl's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 14k–48k
best case 1.3M (Lost Castle / 失落城堡)
Games like Crawl

A typical game among these

≈ 14k–48k copies

≈ $57k–$158k after Steam's cut

from ~610 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Lost Castle / 失落城堡 at ≈ 998k–1.6M copies, ≈ $2.7M–$7.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 297 reviews in their first month; the range was 112 to 325.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Dungeon Crawler (6 of 8).
The winners
Winners here lead with Action Roguelike + Dungeon Crawler, priced around $15. The breakout hits carry Side Scroller + Multiplayer + First-Person; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Legend of Dungeon
2013
Est. copies
≈ 104k–168k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$285k–$766k after Steam's cut $518k–$1.2M before Steam's cut
$9.99
2k reviews
Mostly Positive
Action RoguelikeRogue-like
Tallowmere 2: Curse of the Kittens
2024
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$26k–$70k after Steam's cut $47k–$107k before Steam's cut
$9.99
380 reviews
Very Positive
Action Roguelike2D Platformer
Conan Chop Chop
2022
Est. copies
≈ 19k–31k
SteamSpy 200k–500k
Est. revenue
$80k–$215k after Steam's cut $145k–$330k before Steam's cut
$14.99
781 reviews
Mixed
Rogue-liteAction Roguelike
Lost Castle / 失落城堡
2016
Est. copies
≈ 998k–1.6M
39x vs typical
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before Steam's cut
$9.99
24k reviews
Very Positive
4 Player LocalAction Roguelike
Tallowmere
2015
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before Steam's cut
$3.99
857 reviews
Very Positive
IndieAction Roguelike
Barony
2015
Est. copies
≈ 888k–1.4M
30x vs typical
SteamSpy 500k–1M
Est. revenue
$4.9M–$13.1M after Steam's cut $8.9M–$20.2M before Steam's cut
$19.99
18k reviews
Very Positive
Dungeon CrawlerAction Roguelike
Son of a Witch
2018
Est. copies
≈ 13k–22k
SteamSpy 20k–50k
Est. revenue
$88k–$236k after Steam's cut $160k–$363k before Steam's cut
$23.99
438 reviews
Very Positive
Action RoguelikeOnline Co-Op
Ants Took My Eyeball
2024
Est. copies
≈ 6k–11k
SteamSpy under 20k
Est. revenue
$23k–$62k after Steam's cut $42k–$96k before Steam's cut
$12.99
262 reviews
Very Positive
Pixel GraphicsLoot

Sizing up your own game? See how many copies games in its genre usually sell before you build it.