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How many copies did Rocket Inc sell?

Estimated copies sold
≈ 99–161
$81–$219 after Steam's cut $148–$337 before Steam's cut
from 4 reviews (4 user reviews)
Only 4 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rocket Inc and predicted how it would do from its 8 similar games. Every figure here, including Rocket Inc's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 228–781
best case 3k (Little Life: Island Tales)
Games like Rocket Inc

A typical game among these

≈ 228–781 copies

≈ $200–$1k after Steam's cut

from ~20 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Little Life: Island Tales at ≈ 2k–4k copies, ≈ $6k–$16k after Steam's cut.

What their first month looked like
About half the games that made it here had over 15 reviews in their first month; the range was 1 to 23.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Immersive Sim (5 of 8) and 2D Platformer (4 of 8).
The winners
Winners here lead with Simulation + Life Sim, priced around $10.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.